The classic shard horse has been extensively beaten on Stratics. They would have to suspend all work on planed additions/changes just to set the clock back in the hopes that nostalgic ex-players would resubmit - in sufficient numbers to make a third ruleset worthwhile sustainable (a standard that EA would likely set). Bleak works on systems and is the only client coder. Kyronix works on game content and probably backend things. I know players who will return if they do, and based off that, Im all in on it.Ĭlick to expand.No, mockery is for those who clearly do not know WTF they're talking about. it's entirely possible they waited too long to open this window. Is there a possibility this could fail if they do it ? Absolutely, sure there is. I guess Blizzard thinks its a dumb idea, and they have people buzzing all over the place about returning for Vanilla wow. 50 or so give or take stratics players begging to push the game into further oblivion. With PVP basically killed, this is what you have. I started on Pacific, and the Order/Chaos battles, and EPIC faction battles. Nobody, oh and did i mention NOBODY? Nobody's saying you shouldnt put out new content, but lets be real you clearly dont know what you're talking about as far as pvp. You basically have an entire game full of no pvpers and you tell me what you see when you to server to server outside of maybe Atlantic. The reason the game is dying, is because theres only a "minuscule PvP population". FYI ya can't go back to the 1950s either. Yeah I said it Sometimes I shake my head and roll my eyes so much I wonder why I don't get headaches. I personally would love to see it just to prove what a dumb idea it is. But from what I understand it doesn't exist and would still need a lot of work to make it run today anyway. If they still had a back up from the last day before Trammel I'd say sure. It would be like 2 days before everyone wanted this feature or that feature they have grown to rely on requiring a tiny team to spend massive amounts of time trying to piece one absurd shard together. The only reason it had any success was it was a revolutionary mammoth game and nothing else like it existed at the time. Pre UOR was a failed attempt and it was fixed. Or possibly a well equipped aggressor preying on an easy kill that clearly was set up to do something other than PvP (ie miner etc). Number 2 would be PvP *never* worked in UO. Any game needs new content or it gets boring quickly. Players who wished to focus on PvM, role-playing, and other activities could play without fear of constantly being attacked.I would hate to see them put a ton of work into another failed effort for a shard that would have zero activity in yet another effort to appease the minuscule PvP population. The fiction of Trammel is that it was created by Nystul, the court mage of Lord British, in order so that Britannians could have a place to live that was free from the ravages of Minax, who was, in addition to the PKer/murderer problem, attacking Britannia at the time (especially the City of Trinsic).Īfter Trammel, the Factions fought for control of Felucca, whereas Trammel was ruled by Lord British and later the Britannian Council as well as the various role-played High Councils that exist on various shards.ĭue to its lack of non-consensual PvP, Trammel rapidly became a very popular facet. Facets whose rules do not allow for non-consensual PvP have come to be called "Trammel Rules Facets." (Example: " Ilshenar is a Trammel Rules Set Facet.") It has also not been allowed in UO's subsequent facets. Trammel is a mirror of Felucca, UO's original map, except that non-consensual PvP is not allowed. It was introduced with Ultima Online: Renaissance.
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